
Audri Fisher
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Posted - 2006.06.25 04:44:00 -
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Originally by: Prometheus Wrong Edited by: Prometheus Wrong on 25/06/2006 01:00:09 YouÆve heard it before. You see the whining. It is justified. It is not just that T2 guns+ T2 ammo are overpowered due to the absurdly long ranges modern fleet combat occurs at, but the solidification as an absolute, the long trend towards pure Battleship fleets in fleet combat.
There is no tactical genius inherint in long range sniper fights. Having enough skill points to hang out at the edge of combat and lob Spike and Tremor where your opponent cannot shoot back isnÆt tactical superiority or discipline superiority, or organizational superiority: it is skill point superiority, and it denies everyone not trained in all the T2 sniper BS (Those of us in and near the 40+mil SP club tend to forget not everyone has been doing this as long as we have) skills a real place on the field. MoreoveràitÆs just gotten boring.
ItÆs been brought up before: I think it is a capital idea. Nerf Range like thereÆs no tomorrow. Nerf it so hard that fleet fights become fun again. Tux, I call on you to wield TomBÆs Nerfbat like Mjolnir and strike down the pure-bread (frost giant like) sniping BS that has, for too long, oppressed pilots longing to pod their enemies at ranges so close they can see the excrement trail freeze to their nether regions before they stop twitchinÆ.
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Then nerf to hell any ship/setup that can travel 50 km in the time that 1400 mm arty recycles. Nerf tracking disrupters, MWD's ECM, target dampners, NOS, drones ect. Then start whinning that Eagles can still ruin your "I win" short range gank setup, becuase you are to stupid to warp. So, instead of optimal range bonuses, Make Caldari gunboats just like some other races, since we have a whole plethera of possible gun bonuses. Then lets remove all missle speed and flight time bonuses, gee I wonder what missle bonuses we can have now that won't make them obscenely overpowered? ( Combining rof and prescision bonuses is a VERY bad idea for small ships) Next, lets make it so that you warp in at 100km from the gates, since all combat is fleet based, and hardley any is close range gate fights or belt fights.
In short go your ideas
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